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AI Insights · Timothy · July 2022

Top 5 Space Games on iOS in South America: Q2 2022

Discover the performance trends of the top 5 space games on iOS in South America during Q2 2022, including revenue, downloads, and active users.

Top 5 Space Games on iOS in South America: Q2 2022

In the second quarter of 2022, the top 5 space games on the iOS platform in South America exhibited varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.

Solar Smash from PARADYME LIMITED saw a mixed performance in Q2 2022. Weekly revenue peaked at $64 in mid-April and experienced fluctuations throughout the quarter, ending at $7 in the final week of June. Downloads peaked at 8.7K in early May and gradually decreased to 2.4K by the end of June. Active users reached a high of approximately 32.7K in mid-April and declined to around 23.7K by the end of the quarter.

LEGO® Star Wars™: TCS from Warner Bros. experienced a steady rise in weekly revenue, with a peak of $778 in early May and maintaining a consistent range around $500 to $600 towards the end of June. Downloads saw significant spikes, notably reaching 10.9K in early May, before settling around 2.3K to 2.4K in June. Active users increased notably in late April, peaking at 20.8K in early May and then stabilizing around 12.7K to 13.7K towards the end of June.

Galaxy Attack: Space Shooter from RocketAds Ltd showed robust growth in both revenue and active users. Weekly revenue consistently increased, peaking at approximately $1.1K in early June. Downloads also saw a significant rise, reaching over 7K in mid-June before slightly dropping to around 4.9K by the end of the month. Active users surged from 6.9K in late March to a peak of 26.8K in mid-June, ending the quarter at approximately 23.7K.

Find the Alien: Fun Adventure from MOONEE PUBLISHING LTD did not generate any revenue during this period but had a consistent download rate. Downloads ranged between 2.1K to 3.3K, with a slight decrease towards the end of June. Active users showed a steady decline from about 7K in late March to approximately 5.3K by the end of June.

My Little Universe from SayGames LTD had a notable performance in both revenue and downloads. Weekly revenue peaked at $1.2K in early June, with a consistent range of around $800 to $1K towards the end of the quarter. Downloads saw a significant spike, reaching 6.6K in late May, and then stabilized around 2.3K to 2.6K in June. Active users increased from approximately 4.2K in late March to a peak of 7K in late May, ending the quarter around 4.7K.

For more detailed insights and data, you can visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022